Resume

Zack Ford, Software Engineer

zackfordgames@gmail.com

I am a results-driven, articulate, and analytical software engineer with over 20 years programming on the cutting edge, exemplary time and project management skills, and significant experience designing and implementing software and games.

Qualifications Summary

  • Mobile Application and Game development, all layers, iOS and Android
  • Web development, all layers from database to services to user interfaces
  • Analysis and design of databases and user interfaces
  • Experienced with audio, video, and streaming
  • Excellent at design and documentation
  • IP & Process Patent conceptualization and authoring, collaboration with attorneys
  • APIs, Open-source
  • Highly adaptable, great at bridging technology gaps
  • Managing and supporting multiple projects
  • Publishing and Marketing experience
  • Background in communication and customer service

Skills

Software

  • Adobe – entire suite, expert at Flash/Flex, Photoshop, and Premier
  • Eclipse
  • Repositories: Git, Perforce, SVN
  • WordPress
  • E-commerce
  • PM Software: Basecamp, JIRA, Slack
  • Office, Excel pro
Technique

  • Project Management including Scrum & Agile
  • Data Structures
  • Design Patterns, AntiPatterns, OOP, MVC
  • Security
  • UI / UX Design, Responsive Design
Languages

  • HTML5, CSS/Sass, JavaScript
  • XML, JSON
  • DHTML, Ajax, Bootstrap
  • PHP, Zend, Memcache, Redis
  • SQL, MySQL, T-SQL
  • ActionScript, Flex/MXML
  • Perl CGI
  • Java, JSP
  • C/C++
  • Linux and DOS scripting

Work Experience

CTO, Lead Developer Bandfuel.co 2015 – 2018
Designed and implemented a mobile streaming app for artist promotion on iOS and Android, including development of mobile app and database/web servers, with extensive use of social media APIs such as Facebook Graph API. North Hollywood, CA
Lead Developer Uberlytics, Inc. 2013 – 2018
Spearheaded development of commercial risk analysis software. Designed and implemented internet-based encryption and licensing system, worked with UI and product design, databases, mathematical statistics, and SSL certificates. North Hollywood, CA
Game Developer VisionStrikeWare 2012 – 2014
Developed and published Mobile MMOs for iOS and Android, including mobile app and database/web servers, based on US Military licenses: USAF: Operation Sentinel and USCG: Deadliest Catch. North Hollywood, CA
Independent Contractor Zack Ford Games 2010 – 2012
Developed game demos as a contractor, assembled a team to develop an unpublished Web and Facebook MMO covered under NDA. North Hollywood, CA
CTO, Publishing, Developer Zero G Games, Inc. 4/05 – 10/10
Co-Founder, Producer, Project Manager, CTO, Lead Developer, and Publishing Director of Zero G Games, a for-hire game development studio. Notable projects include: Games.com using Hasbro license for Atari, EA/Pogo.com game framework system, games and avatar/chat systems for Yahoo! and iWin, games for Marvel Entertainment and MTV Networks, MMO for Ty’s Beanie Babies, marketing games and sites for movies including Repo Men and Crank 2, Rollercoaster Rush and Tower Bloxx on web and Blackberry for Digital Chocolate, a web-based streaming and control app for RoboDynamics, and a visual product and parts modeling and sales tool for Allied Modular Building Systems. As a Publisher, represented independent and international game developers, launching games in retail and online stores including AOL, Arcadetown, Big Fish, Disney Internet Group, Oberon, iWin, Wild Tangent, and Yahoo! Offices in Culver City & Huntington Beach, CA
Teacher Learning Tree University 2008
Taught animation and programming in Flash 1 & 2 courses. Chatsworth, CA
CTO, Developer Artnomad Design 2002 – 2005
Producer, Project Manager, and developer of websites and games. Notable projects include: It’s Outta Here 2 for Pogo.com, Storigization Virtuality a 3d game for Veritas, an educational game on macroeconomics for the International Monetary Foundation, and educational cartridge games on LeapFrog handheld for Imagine Engine.  San Francisco & Studio City, CA
Game & Web Developer Electronic Arts 10/99 – 12/01
Serviced EA.com and EA/EA Sports studios, designed and developed browser games and product marketing experiences and studio prototypes, lead front-end game developer on Majestic the Game by Synthetic Studio, Nominated for EA’s Action Values Teamwork award. Redwood City, CA
MIS/IT/Network, Developer Casino Data Systems, Prolific Publishing Inc. 03/98 – 10/99
Workstation, server, network, and phone system administrator supporting developers, artists, and 3d render farms, designed backup system, designed and prototyped functional slot machine games. San Carlos, CA
Technical Support Rep Kensington Microware Ltd., Day-Timers Inc. 05/96 – 03/98
Phone and e-mail tech support for hardware including peripherals and surge protectors and Day-Timer Organizer software, team lead, QA liaison, Damage Claim Department manager. San Mateo, CA